Skip to main content

Back to the Basics... in Perspective

I wanted to link to a short YT video here, a version of Claude Shannon's Ultimate Machine. This is really an amazing mechanism here, and demonstrates in a small package some amazing mechanical techniques - techniques actually very commonly seen in a lot of "real" robots and industrial mechanisms, and rendered beautifully here in LEGO (the subject is also a rather famous robot of a sort). Note that this has no NXT in it. In fact, it doesn't even have a single PF motor in it. There's no wires, no programming, and the closest it gets to a MINSTORMS solution is that it uses gears:



So why the heck am I posting about it here, in a blog dedicated to the NXT?

One of the things that's easy to overlook when working with something like the NXT is that when you have your hands around a hammer, everything starts to look like a nail. The NXT is a powerful microcomputer, that can read multiple sensors and run lots of motors, and so there's a tendency to think that's the way to solve a problem.... any problem. That's not usually the case. Sometimes, mechanical solutions will work, and work better, than some complex programmed solution. Even complex robots often depend on intricate, imaginative mechanical tricks and aspects to work right. This often seems to get lost with people when they start using the NXT (or even advanced users), and it bears repeating - look for mechanical solutions and techniques in addition to, and to support, "intelligent" functions.

This was driven home to me recently in a post on NXTasy about a maze-solving robot. This user wanted to know (more to the point, apparently wanted working NXT-G code) for a robot that would use 3 US sensors to find its way though a simple maze. Some people opinioned that the language chosen was perhaps a problem. The thread originator had even gone out and worked out a detailed truth table type structure to solve the problem... but in the rush to make a functional solution, they had apprently not noticed that there was no need to use three sensors in the case they originally wanted - two would suffice, & as a result their proposed solution was a good deal more complex than it needed to be. And to this day, the best LEGO solution I've seen to this used nothing more than a single motor, some wheels and rubber bands... and easily beat every "robotic" solution tested that day in a fairly well-respected field of competitors, RCX and NXT-based, against folks like myself and Steve Hassenplug.

Yep, it's a robotics set. That doesn't mean it's always the solution are "more sensors, more motors, more memory, more speed". Sometimes, it means the best solutions... involve more thought.

Popular posts from this blog

MINDSTORMS Retires!

2023 is the 25th Anniversary of the MINDSTORMS brand. For 25 years, MINDSTORMS has educated and inspired a generation of robot builders, both children and adults. Unfortunately, the LEGO Group decided to end the line on December 2022. Many ROBOTMAK3RS have been passionately involved with the development of MINDSTORMS through the MUP and MCP programs. Even with the newest Robot Inventor line, several ROBOTMAK3RS were invited to submit additional bonus models that were included in the official app. Regardless of the retirement of a major LEGO robotics product line, ROBOTMAK3RS continue to MAKE-SHARE-INSPIRE using all LEGO robotics platforms available to us. Here is the official statement from LEGO. Since its launch in September 1998, LEGO MINDSTORMS has been one of the core ‘Build & Code’ experiences in the company’s portfolio, carrying with it significant brand equity and becoming a stand-out experience for the early days of consumer robotics and leading to current Build & Code

Celebrating 25 Years of MINDSTORMS

In celebration of the 25th Anniversary of MINDSTORMS, we take a trip through history. Please also visit ROBOTMAK3RS Community every week as we highlight different projects all through 2023 in celebration of the anniversary. Some of the early history is based on the content shared by  Coder Shah  in our  MINDSTORMS EV3 Community Group . Some of the text and links may have been edited from his original posts for consistency and clarity.  1984 - Kjeld Kirk Kristiansen watched a TV program called "Talking Turtle," where MIT professor Seymour Papert demonstrated how children could control robot "turtles" using LOGO, a programming language he developed. 1988 - The collaboration between MIT and LEGO resulted in LEGO TC Logo in 1988, which allowed students to control LEGO models using computer commands. The video shows Papert demonstrating TC Logo. 1990 - LEGO TC Logo was hampered since the robots you built had to be tethered to a personal computer. LEGO and MIT

Celebrating MINDSTORMS with a Remix Part 1

In honor of the 25th Anniversary of MINDSTORMS, we asked ROBOTMAK3RS to combine a LEGO set of their choice with a MINDSTORMS set. Here is what these five ROBOTMAK3RS came up with.  MINDSTORMS Chess Assistant by Arvind Seshan Overview: When you are new to chess, it can be a challenge to remember which pieces go where. Now, you can use machine learning and LEGO MINDSTORMS Robot Inventor to build a tool to help you learn where all the chess pieces go on the chess board. Sets used: LEGO® Iconic Chess Set (40174) and MINDSTORMS Robot Inventor (51515) Review: I really like how the chess set base can store all the pieces underneath and that the board neatly splits in half for handy storage. The chess pieces themselves are very sturdy and well built. My only criticism is the building of the box itself. It was quite difficult to see what pieces to use and since the entire box is made mostly of thin plates, it took a lot of time and patience. I would have liked the storage area to be sliding dra